Grimveil Quests

Session 2: Halfling Cult Bait and Old Man Heart Attacks

Party: America, Braumeus, Devom, End, Noctis, Roman

Month of ShadowFeast, Year 3134, Day 8

The party sets out to continue their investigation. As they exit towards the street, they encounter an energetic halfling child named Roman. The party finds an ominous looking wooden toy soldier discarded on the street, with no passerby that may’ve dropped it in sight. As they inspect it, a local human man comes up to them with a look of bewilderment upon his face. The man claims to be the uncle of a young boy, Ethan, who’s gone missing. The man tells the party that that toy soldier was a toy designed and crafted by his father, a carpenter and toy maker who lives and operates from his home near the Northern gate. Ethan’s uncle leads the party to the wood shop, where they meet the man’s father. The old man confirms the toy as his work and expresses concern for his daughter Veronica, the boy’s mother. He pleads the party find the missing children. Meanwhile, Noctis and Devom most unwisely decide to slink off and out of the conversation to sneak into the man’s home looking for any clues. Their efforts turn out to be not only in vein (save for finding a dead fey creature in a jar), but also counterintuitive when Noctis attempts to unlock a room only to drop his lock picking kit and make a loud commotion.

The noise attracts the attention of the old man who wanders in. Words are exchanged and unprovoked accusations are made by the party members which aggravate the situation further. The old man’s demeanor takes a sudden turn for the worst when the Devom asks the man about the dead fairy creature in the jar. The old man’s voice becomes savage and deep, warning them to leave it be. The man’s son interjects and warns his father to not lose control as he knows only bad things have come of it in the past. The old man appears to struggle to restrain himself as the party leaves. Soon after, Ethan’s uncle comes out and tells the party to not return, but if they wish to help his family, he will meet them in seven days at night at the Wildfire Mug to tell them about his father. The party agrees and discuss their next move.

The group decides to inform Warden of a plan to use the small halfling child that’s been following them as bait to draw out the kidnappers in the middle of the most used road in town. Warden seems hesitant, but the child appears confident and agrees. Warden provides the group with several barrels and crates in which to hide at strategic points along the street. Roman is positioned in the middle of the street where, after several hours have gone by, a cart appears being driven by a mysterious robed man. Three bugbears emerge and surround the child, attempting to steal him away. As they do so, the several party members emerge from hiding and engage in combat. The party successfully fends off the would-be kidnappers, killing all but one bugbear. The remaining bugbear goes into a trance as the sky darkens, speaking in a deeper doubled voice not his own. The voice warns the party that the day of reckoning is upon them, and that the Dark Lord shall have his way. The bugbear continues by singing praises of a being called the Worg Queen before collapsing.

End takes hold of the bugbear and the group seek out Warden, only to learn he is out and about on a patrol at the Olsen’s Farmstead with some of his clansmen and other volunteers. The party leaves for the farmstead at night once more and End rushes by with bugbear on shoulder, pushing a wandering cartographer aside with no regard to his safety (what an ass!). The group soon find Warden and his search party out in the fields and show him their new prisoner. Warden becomes enraged and the lot travel to a small wood nestled between some hills on the outskirts of the farmstead. There, they rouse the bugbear to consciousness only to find that he has sustained a serious head injury during their battle in Lakeview. The party notices that the bugbear has returned to a more natural color, whereas all previous enemies they encountered related to their quest had an air of death and evil to them. The bugbear seems to recall nothing of his actions in the recent weeks, but the party manages to extract that the bugbear’s last memory was that a group of three strange robed figures were at his home and that one of them pointed at him before his memory went black. The bugbear dies after being questioned, and the party searches his possessions. There they find a medallion of some sort with the image of a wolf eating a serpent. In handling the bugbears body, several of the party members begin to grow ill. The two groups return to Lakeview.

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